

Added the "Do Not Show Invisible Units On The Combat Tracker" option.Added the "Do Not Mark Invisible Units" option.Added the "Auto Cancel Actions On Turn-Based Combat End" option.

Added the "Try To Avoid Overlapping When Charging" option.Added the "DO NOT Moving Through Non-Ally" option.


Added an option to ignore the "Pause On Combat Start" setting when the turn-based mode is enabled.Added a notification that will be shown when switching between the combat modes.Separated all bugfixes to a new settings tab and make them toggleable.Fixed the circle of indicators won't disappear when the unit dies if the mouse is hovering on it.Fixed you can't delay after just trying to do something but failing at the beginning of turn.Fixed a confused player unit is still uncontrollable on turn start even if it should act normally this turn.Changed 5-foot step will be auto turned off (if possible) if you get a returned move action after attack.Changed the setting of "Turn-Based Mode" will be saved now.Changed to mark the units who can act in current round instead of who cannot act.Added an option to fix that you can somehow make an AoO to an unmoved unit just as it's leaving the threatened range.Added an option to fix the missing effect of Shadow Evocation Sirocco.Addad an option to fix the damage bonus of Blast Rune.Added an option to prevent unconscious units from instantly leaving combat.Added an option to set the max delay between iterative attacks.Added a button to enable / disable full attack (plus a hotkey).Added a check to reset all settings when upgrading from beta version.
